Virtual Landscapes
The Embryonic Era
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Virtual Landscapes: The Embryonic Era
Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989.
From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Virtual Landscapes: The Transition Era
Virtual Landscapes: The Transition Era visually illustrates the period from 1990 to 1999 that marked the decline of 2D natural landscapes from the 'Embryonic Era' and by the emergence of true 3D technologies which would radically shape virtual landscapes in the years to come.
From the intricate, picturesque landscapes of Kings Quest 5, the isometric forests of Landstalker, through to the beautiful mysterious lands of Kyrandia, and finally the magical forests of Zelda: Ocarina of Time, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced, high resolution and panoramic forms.
Virtual Landscapes: The Modern Era
Virtual Landscapes: The Modern Era visually illustrates the revolution in complexity and richness of virtual natural landscapes that occurred in computer & video games from 2000 to modern day.
From the tranquil landscapes of Morrowind, the rolling forested autumn hills of Oblivion, the eerie landscapes of The Witcher, through to the beautiful deep crimson Maple forests of Phantasy Star Universe, the vast epic landscapes of Skyrim, and finally to the lonely landscapes of Dear Esther, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.